I'm no stranger to going against the grain when it comes to popular opinion, and this situation is no different. If you were to go ask numerous video game fans who are familiar with it, almost all of them will state that
Hydlide is one of the worst games of all time... On the NES. This is a feeling that has only been exacerbated with time, especially when popular online video game critics like James Rolfe (via the
Angry Video Game Nerd) & Jared Knabenbauer (via
ProJared) have given their negatively-tinged opinions on the matter. Now I'm not here to denounce their reviews or put down their videos on the whole, but if there is one segment of fandom that is quick to play copycat & simply mime the opinions of those with followings, likely without ever having experienced it themselves, it's video game fandom (and seemingly doubly so for retro gaming). Now, to be fair, there have been some other video producers who have defended
Hydlide, like "
SuperDerek" or Jason Pullara (a.k.a.
LordKat), and the difference in opinion on the game really comes down to one thing, which is the game's history.
The year 1984 is an important one for RPGs in Japan, as it was when the country was hit with three highly influential debuts, one after the other. First up was the Namco arcade game
The Tower of Druaga, designed by Masanobu Endo, which came out on July 20. It mixed together overhead arcade action with some RPG elements, becoming a massive hit in Japan. On September 10, Nihon Falcom released Yoshiyo Kiya's
Dragon Slayer for the NEC PC-88. Taking elements of Falcom's 1983 game
Panorama Toh & mixing them with influence from
Druaga,
Dragon Slayer featured the usual RPG mechanics of leveling up via experience points to become stronger, but the battles were done in a real-time, arcade-style execution instead of the menu-based combat prior to it. Finally, on December 13, T&E Soft released
Hydlide on the PC-88, which was designed by Tokihiro Naito.
Hydlide was similar to
Dragon Slayer in some ways, but where Kiya made more a
Druaga-esque game which took place in a single dungeon & relied on a slow battle system, Naito made more of an
Ultima-esque game that featured an overworld, with a handful of dungeons, & relied on more fast-paced battle system; ironically enough, Naito didn't even know of
Ultima while developing
Hydlide. While PC magazine writer Akira Yamashita dubbed it an "
Active Role Playing Game",
Hydlide has gone on to be considered one of the first Action RPGs, if not
the first. At the very least, it shares that honor with
Dragon Slayer, which called itself "A New Type Real Time Role Playing Adventure"; if anything,
Hydlide is the origin of the "ARPG" subgenre nomenclature.