Monday, July 27, 2026

Shadow Skill TV: The Power of My Blow Has No Equal... Except for My Drinking Tab

Today almost any kind of genre of anime can be found debuting in late-night TV time slots, but in the early days of the "modern day late-night anime infomercial", & even in the earlier examples predating the "modern" format, there was definitely more of a focus on not simply offering what could be seen on other time slots. In particular, there was almost nothing along the lines of a "standard" action series, i.e. the kind of fighting-focused fare that you'd find in the shonen magazines of the era. There were some action-heavy anime in late-night, sure, but the 90s was also the era where "battle manga" were often seen adapted into anime that would air in prime time, so there really was no reason to produce one for the more limited & restricted audience that late-night would primarily be aimed at. The closest equivalent early on would maybe have been Hareluya II BØY in 1997, but that was also a delinquent series, a genre that really wasn't being made for TV at the time. No, it wouldn't be until the Summer of 1998 that late-night would finally see its first anime adaptation of a "battle manga"... and it adapted a manga with a very interesting (& sometimes confusing) serialization history behind it.


Born on March 15, 1971, Megumu Okada first got his start in manga as a member of Takehiko Ito's staff for the series Future-Retro Hero Story (the manga that Outlaw Star would later be a spin-off of) in the late 80s & early 90s, before making doujinshi. One doujinshi Okada had made would then be repurposed in 1992 to become Shadow Skill, Okada's first ever professional work that was part of the debut issue of Takeshobo's Comic Gamma, a magazine that was meant to appeal to junior & senior high school students, i.e. those who had grown out of shonen magazines but weren't meant to read seinen magazines quite yet. I should make note of a common misconception online that the "full" title of Okada's manga technically includes the word "Eigi", which comes about from the fact that the official Japanese title is "影技 SHADOW SKILL" (or, in some instances, "SHADOW SKILL -影技-"), and that the way to read those kanji is "Eigi". Now, to be fair, the series does indeed use the term "Eigi" when referring to a specific style of combat in the story, but the literal translation of "Eigi" is simply "Shadow Technique", i.e. "Shadow Skill" (which happens to also be the nickname for the main character), so the manga & anime are simply titled Shadow Skill. A-ny-way, Shadow Skill would run for the entire duration of Comic Gamma's existence, which came to an end in May 1996, resulting in a total of 23 chapters across four volumes. At that point Okada put Shadow Skill on hiatus, but a year later the manga would find a new home with now-defunct Kadokawa brand Fujimi Shobo's Monthly Dragon Jr., continuing on from where the Comic Gamma run left off at. This second run wouldn't last long at only about 1.5 years, & totaling 13 additional chapters, before going on hiatus once again, though in this case it wasn't due to the magazine going under; Kadokawa wouldn't collect the newly serialized chapters, but would re-release the first four volumes in 1998.

After yet another year-long hiatus Okada revived Shadow Skill once again, now being published under Kodansha & its Afternoon series of magazines. It first ran in Afternoon Season Zokan from February 2000 to October 2002, before getting moved over to Monthly Afternoon itself in February 2003, where it would run irregularly until March 2014, when Okada finally brought the series to its end. The main reason why Shadow Skill ran irregularly in Afternoon from 2003 on was due to Okada also debuting a new manga over at Akita Shoten's Champion Red in late 2002, namely Saint Seiya Episode.G, a spin-off/prequel to Masami Kurumada's iconic Shonen Jump manga, which itself has become a trilogy of manga that's since become Okada's primary focus to this day. The main confusion regarding Shadow Skill, aside from the silliness with some people being way too literal with its title, mainly comes down to publication history, which sometimes results in people not knowing how many actual volumes there are. In short, the original Comic Gamma run was four volumes, which were then reprinted by Kadokawa during the Dragon Jr. run. In preparation for the Afternoon run, then, Kodansha did a new aizouban set of releases that collected the initial four volumes across two books, while the previously uncollected Dragon Jr. run was now finally released as the first aizouban, & instead of simple numbers these books each had their own subtitle (black howling & black wing for the original Comic Gamma run, & phantom of shade for the Dragon Jr. run). Finally, the Afternoon run itself would be collected across 11 volumes, which means that the full & complete Shadow Skill manga, as released by Kodansha between November 1999 & May 2014, totals 14 volumes. Finally, earlier this very year, Megumu Okada revived his OG action manga in the digital pages of Tokuma Shoten's Comic Ryu Web with Shadow Skill Dawn, which is naturally still running as of this review & hasn't been collected yet.

And that's not even taking into consideration the anime adaptations! As the Comic Gamma run was in its final months a four-episode OVA adaptation of Shadow Skill by Studio Zero-G Room & director Hiroshi Negishi would come out, with the first 45-minute episode (comprising the "First Season") coming out on October 25, 1995, while the following three 30-minute episodes (comprising the "Second Season") actually all came out after Comic Gamma's closure, from September to November of 1996; whoops. This OVA would see official English release via Manga Entertainment in 2001 via dubbed & subbed VHS & dual-audio DVD, with the "Second Season" being treated as a single, 90-minute "Motion Picture". Then on December 12, 2003 a 60-minute OVA titled Shadow Skill ~Kuruda-ryu Kousappo no Himitsu/Secret of the Kuruda-Style Annihilation Technique~ saw release that was in full-CG & utilized cel shading... and looked notably different from anything prior, due to it reflecting the change in Megumu Okada's own art style, as seen in Saint Seiya Episode.G; this OVA has remained Japan-exclusive, though it's considered the "Third Season". In between the two OVA productions, however, came the focus of this review, which is the TV anime adaptation of Shadow Skill that debuted on TV Tokyo on "July 2 at 25:15" & replaced (coincidentally enough) Outlaw Star. Much like the first two OVA "seasons", Shadow Skill TV would eventually see official English release, though this time it was via ADV Films, which initially released the show across six dual-audio DVD singles from late 2005 to mid-2006, before re-releasing it via DVD boxset in both 2007 & 2009. So enough with the preamble, let's see how late-night's first "pure action" anime holds up after all this time.

Monday, July 20, 2026

Reading Through Classic Literature with Manga!: A History of the Manga de Dokuha Series in English

As someone who writes long-form pieces on a regular basis (probably because I might be a little crazy, but that's neither here nor there), I think it's fair to say that I value reading. However, I'll fully admit that reading straight prose or poetry isn't exactly my forte, and while I can certainly do so & enjoy it (I read the first two Lensman books, Triplanetary & Galactic Patrol, for my reviews of the two Lensman anime last year, for example) I will say that I do tend to prefer something a bit more... illustrated. Yes, I'm a filthy heathen who may not necessarily read an iconic novel in its original form but will gladly read a "graphic novel" interpretation of it, even if doing just that removes a good amount of the personal sparking of imagination the original prose was meant to give the reader. However, the comicalization of iconic written works certainly has its place in the world, as it does allow those stories to be enjoyed by people who would other possibly never read them, and they can certainly have their own appeal as works, in & of themselves.

So let's take a look at how one series did just that via manga.


The idea of "manga" adaptations of classic literature is by no means a rare thing, as there have been countless examples of that across the decades, & some English publishers have even taken advantage of manga's popularity to create new "manga" adaptations of their own, most notably Udon Entertainment's Manga Classics line. Before that, though, Japanese publisher East Press had a line of its own that did the same exact thing in Japan. Prior to 2007 East Press was a fairly small name publisher known most for Comic Cue, a yearly magazine (except for 1999 & 2000, where it was published biannually) that ran from 1994 to 2003 & focused primarily on one-shots, with each issue having a shared theme. However, in August 2007 East Press launched a new line of releases titled Manga de Dokuha/Reading Through with Manga, which looked to adapt various works of literature (both from Japan & abroad) into manga form, with the first two books that came out that month being No Longer Human by Osamu Dazai & The Broken Commandment by Toson Shimazaki. Manga de Dokuha was unique amongst manga in that it technically never credited any specific artist, as instead all books in this line were made by a group calling itself Variety Art Works, which would later rename itself to Team Banmikas.

Manga de Dokuha initially came out at a bit of a rapid pace, roughly 2-3 books every two months, & by July 2008 the first 17 books alone had collectively sold over 900,000 copies, with ~200,000 of those copies alone coming from the manga adaptation of The Crab Connery Ship by Takiji Kobayashi from October 2007, the original 1929 version of which had become a sudden half-million+ best-seller in 2008 & benefitted the manga version immensely. East Press would then start releasing two new books every month starting in February 2009, though starting in October 2012 the pace slowed to just one new book per month, before slowing down to one new book every two months a year later, & finally only two new books per year after February 2015; the 139th & final Manga de Dokuha book, Meisaku Koten Rakugo: Shibahama, Shinigami, Jugemu Hoka (a collection of three iconic rakugo stories), came out in August 2017. In December 2020 Team Banmikas terminated its eBook contract with East Press, instead working with Gakken to re-release 62 of the books digitally in April 2021, with some new edits made. The Manga de Dokuha line would wind up adapting titles like Crime & Punishment, War & Peace, Thus Spoke ZarathustraOn the Origin of Species, both the Old & New Testaments of The Bible, the literal Book of the Dead, 1984, the Quran (no, I have no idea how they handled Muhammad), & (most infamously) Mein Kampf; yeah, this entire line seemingly had no limits on what it adapted into manga.

Shockingly enough, though, only a comparatively small amount of the Manga de Dokuha books have ever seen English release. The biggest attempt was between November 2011 and November 2012 when the now-defunct digital manga service JManga offered 14 titles for purchase, specifically No Longer Human (not to be confused with either Junji Ito or Usmaru Furuya's respective manga adaptations), Das Kapital, The Strange Case of Dr. Jekyll and Mr. Hyde, Night on the Galactic RailroadThe Book of Five Rings (not to be confused with the manga adaptation that Tuttle released in English in 2024), I Am a Cat (not to be confused with the manga adaptation that Tuttle released in English in 2021... though the two manga adaptations actually came out in the same year in Japan), Seton's Wild Animals, Sutta Nipata, One Thousand and One Nights, The Metamorphosis, Journey to the West, In Search of Lost Time, The Art of War, & The Narrow Road to the Deep North; to no surprise, none of these releases are now legally available following JManga's closure in June 2013. However, alongside these digital offerings, there were five Manga de Dokuha books that actually saw physical release in English in 2012, four from One Peace Books under what it called "Manga Classic Readers" (not to be confused with Udon's Manga Classics line), & one from Red Quill Books. One Peace Books did also plan to release Manga de Dokuha's version of The Great Gatsby, even releasing a cover for it, but from what I can tell it never actually came out. As I said before, I'm a dirty heathen who's never read any of the original prose versions of these books, but let's see if the physical English releases of these Manga de Dokuha adaptations still work well on their own.

Monday, July 13, 2026

Obscusion B-List: Bizarrely Late GameCube Ports (& If They Offered Something New, in Return)

The Nintendo GameCube is a video game console that has more or less always had a bit of a reputation ever since it first launched in the last quarter of 2001 (September in Japan, November in North America, & May 2002 for Europe & Australasia), and a decent part of that comes down to what it kind of represented for Nintendo, as a whole. After having an industry dominating presence with the Famicom/NES & then managing to fight off tough competition with the Super Famicom/SNES, the Nintendo 64 suffered a good bit from Nintendo's insistence on sticking with cartridges when everyone else had moved on to optical media, which in turn allowed Sony to take command with the PlayStation. In that sense, the GameCube was Nintendo essentially giving in to peer pressure by finally going with optical media... but, in true Nintendo fashion, the company still showed resistance by going with their own proprietary take on miniDVD. While Nintendo did manage to get third-party support back with the GameCube, including the return of Square(-Enix), the GameCube still wound up being the third-place console of its generation, both in terms of sales (~21.7 million vs. the Xbox's ~24 million) & even game catalog (651 games vs. the Xbox's 989); I won't even bother with the PS2's numbers, because they utterly smoke both competitors.

Thank Evan Amos for such great console images.

However, probably the most bizarre thing about the GameCube is that it also sometimes felt as though the console was treated as a bit of an also ran by the publishers themselves, namely when it came to multi-platform releases. While there were certainly plenty of games where the GameCube port came out more or less at the same time as on the other consoles, maybe no more than a month later, there were seemingly way more examples of games coming out on Nintendo's fourth home video game console literal months after the initial release, if not a year or even more! For some of these releases the same was true for an Xbox or PS2 port, so in those cases it was likely a case of timed exclusivity, which is nothing too shocking. Still, there was a surprising amount of consistency when it came to GameCube ports coming out notably later than almost anything else, which in turn made it feel like Nintendo's console truly was the also ran of the lot, where those who decided to go with the GameCube over the PS2 or Xbox were seemingly punished by having to wait longer for certain games, while their friends who sided elsewhere were rewarded with games first (& more games, overall).

So, in this 25th Anniversary year of the GameCube's launch, let's go over some of these games that wound up coming to the GameCube way, way, waaaaaaay later than other consoles... and see if GameCube owners at least received something special for their patience.


I must admit, some of the entries I came up with are a bit odd &, really, if it weren't for the fact that they were bizarrely late arrivals to the GameCube then some of them wouldn't really be brought up by most nowadays. Case in point is out first entry, 4x4 Evo 2. Originally released for PC & the Sega Dreamcast in October 2000, the first 4x4 Evo(lution) was an off-road racing game developed by a pre-BloodRayne Terminal Reality & could maybe be seen as a spiritual successor to its two Monster Truck Madness games, with the titular monster trucks instead replaced by more standard licensed 4x4 trucks. 4x4 Evo was most notable for being one of the first examples of true cross-platform online play, as owners of the Windows, Mac, & Dreamcast versions could all race against each other, as well as download each others' custom race tracks, & in fact the game's online play is still available to this day, even on Dreamcast. The game would later receive a PS2 port in early 2001, but that version featured no online play whatsoever.