Well, OK, it does involve fighting, but it's instead more of a beat-em-up or "character action" game.
Founded in 2000 by the legendary Takashi Nishiyama (creator of Moon Patrol, Kung-Fu Master, Street Fighter, & Fatal Fury), Dimps Corporation is an Osaka-based game studio that, true to its founder, quickly became known for its prowess in making fighting games; that said, Dimps does also develop in other genres, too. In particular, Dimps would become especially reliable for making fighting games based on various anime & manga, like Digimon, Shaman King, InuYasha, One Piece, Dragon Ball, etc., so it's only natural that Dimps would eventually be handed the job of making a Saint Seiya fighting game. That would come about in 2005 with Saint Seiya: The Sanctuary for the PlayStation 2, a 2.5D fighter (with sidestepping) based on the Sanctuary Chapter, specifically the battles with the Gold Saints, and in 2007 a sequel would be released on the PS2 titled Saint Seiya: The Hades, which obviously was a similar fighter based on the Hades Chapter, specifically the first portion taking place in Sanctuary; seeing as the series is super popular in Europe these two games did see English release in PAL regions. This duo of games was essentially the basis for two full 3D arena fighters later developed by Dimps, 2013's Saint Seiya: Brave Soldiers & 2015's Saint Seiya: Soldiers' Soul, which both came out for the PS3 (as well as PS4 & PC for the latter) & opened up the roster to the entirety of the manga/anime's plot; also, since digital-only releases were now more of a thing, these two games did in fact see release in North America. However, in between these two pairs of fighting games (& taking aside the Saint Seiya Omega PSP fighting game & Saint Seiya Online, neither of which came from Dimps), there's one more Dimps-developed Seiya game to bring up... and it's the aforementioned "character action" game.
Released in Japan on November 23, 2011, Saint Seiya Senki/Record of Saint Seiya War was the first Saint Seiya video game released for an HD-compatible console, specifically the PlayStation 3. Unlike its prior two efforts, Dimps did NOT make a fighter & instead developed a stage-based 3D action game, with the game split up between stages where players took on large swaths of foes at once, a la the Musou Series, & stages where players took on a single powerful boss. That being said, though, this game was still only adapting the Sanctuary Chapter, specifically the battles with the Gold Saints; iconography & all, you know? Just as with the prior two games on the PS2, though, Saint Seiya's popularity in certain other regions did result in the game getting an English translation & release in Europe (& even South America, this time!) in 2012, now under the title Saint Seiya: Sanctuary Battle. In fact, Europe even received two different special edition releases of Sanctuary Battle, one that came with a Myth Coth figure & one that came with a life-size plastic replica of the Gold Sagittarius Cloth's headpiece(!), complete with a stand to display it. Compared to the two arena fighters that came before it, Saint Seiya: Sanctuary Battle was generally received a little bit more warmly than its precursors, though the reception was still mixed overall. However, I remember playing the game back in the day & enjoying it, and since this year is (mostly) about celebrating Masami Kurumada's 50th Anniversary in manga I think it's time I give Sanctuary Battle another go & see how it holds up, especially as in the ~13 years since its original release it remains a true outlier amongst Saint Seiya video game adaptations.




