Previously on Prowling the Official Atari Jaguar Catalog:
"Overall, the Atari Jaguar's starting line-up isn't spectacular, but at the same time it is just a test launch. I'm sure better games will be available by the time the nationwide launch happens the next year."
As Atari's "final" home console enters a new calendar year, the test market launch is still in effect, and will remain so for the next five months. Because of that, there really isn't much available for the console outside of those original four games, and do remember that one of them is a pack-in. Meanwhile, at the Winter CES show that January, SN Systems (which had experience creating development hardware for game consoles) secretly showed Sony a prototype dev kit, which helped push Sony forward with the eventual production of the PlayStation, which had been publicly announced the past October. Also at this same CES, Sega internally decided to create a piece of hardware in response to the Atari Jaguar... We'll get back to that later. Later, on March 20, the 3DO saw release in Japan, where it'd shockingly receive not only the largest overall number of game releases (close to 3/4 of the entire catalog), & even two exclusive console variants, but nearly half of the 3DO's entire catalog was Japan-exclusive!
However, on April 13, just a few weeks shy of the console's nationwide release in North America, the Atari Jaguar would see its first new game for the year, and thankfully it wound up becoming one of the console's most beloved.
Released in arcades back in 1981 & programmed by Dave Theurer, Tempest was the first game ever released for Atari's Color-Quadrascan vector display tech, and quickly became a big hit with its hectic shooting action & sense of actual progression from one stage to another, since each one was different from what came before. When came time for Atari's return to the console market with the Jaguar, the company held a gathering at a gaming convention with various developers, in which a list of old Atari games was shown & the developers could choose which one they each wanted to reinterpret for the Jaguar. Jeff Minter, an English designer who had his own studio called Llamasoft, volunteered to take Tempest, since it was one of his favorite games. When he attended the console's launch party in late 1993, the creator of the Jaguar told Minter that he felt that Minter's game was a poor demonstration of the console's capabilities, and while Minter was dismayed at the response, he still pushed through & finished the game. The end result is Tempest 2000, a game that's perfect proof that, in the end, gameplay is key, because this game is absolutely outstanding.