Founded in October of 1983, Telenet Japan was a Japanese video game developer that got its start on Japanese PCs of the time, but would become most well known from the late 80s up through the mid-90s, when it released a wide variety of games from its various subsidiaries, like Reno (which would be the namesake of its North American division, Renovation Products), its successor Riot, & Shin Nihon Laser Soft. This resulted in games like the
Cosmic Fantasy Series,
Last/
Red Alert, the
XZR/
Exile Series, & the cult classic
Gaiares, as well as ports of other companies' titles, like
Ys III (Genesis version), the
Xak Series (PC-Engine CD version), & even
Digital Devil Story: Megami Tensei (PC version). Easily the most iconic subsidiary of Telenet, though, was the "Game Creative Staff" at Wolf Team, which was founded in 1986 before going independent in 1987 under Masahiro Akishino's leadership, only to then become a Telenet subsidiary again in 1990 after disputes with Akishino lead to him leaving & founding J-Force (which is its own story altogether). In 1993 Telenet merged all of its subsidiaries together into Wolf Team, which itself lead to staff leaving & founding Media.Vision (
Wild Arms) & the now-defunct Neverland Company (
Lufia &
Rune Factory) and Media Entertainment (
Strahl). While Wolf Team's games weren't always the most polished, much like most of Telenet's output, they were still filled with tons of personality & charm, not to mention excelleny music, which has allowed the likes of
El Viento,
Earnest Evans,
Granada,
Arcus Odyssey, & the
Final Zone &
Valis Series (which were both started by Wolf Team) to remain in people's minds to this very day.
However, things would change in late 1995 with a Super Famicom RPG called Tales of Phantasia...

Based on an unpublished novel titled
Tale Phantasia that was written by Wolf Team's Yoshiharu Gotanda, the studio had grand ambitions with this RPG, so much so that the studio felt that Telenet itself wasn't the right choice for publisher, due to a mix of already rough relations with the company & the fact that Telenet wasn't the same, financially, by this point. In fact, following
Tokyo Twilight Busters for the PC-98 earlier in mid-1995, Telenet would almost exclusively publish pachinko, pachislot, & mahjong games until the early 00s, when it'd then publish two golf games for
GameCube &
PS2, and then sully the
Valis &
Arcus names with porn spin-offs, before dying in 2007. Wolf Team would eventually find a publisher for its Super Famicom RPG in Namco, though conflicts both internally & with Namco would result in a bunch of staff, including Gotanda himself, leaving to found tri-Ace after
Tales of Phantasia's release, leading to the creation of
Star Ocean. Afterwards, Wolf Team would live out the rest of its life developing
Tales games, before Namco would become majority owner of the studio in early 2003, renaming it Namco Tales Studio (which itself died in 2012, after merging with Bandai Namco Studios), with the last game to ever bear the Wolf Team name being
Tales of Destiny 2 for the PS2 (i.e.
the real ToD2, not
Tales of Eternia) in late 2002. However, there is one non-gambling title from Telenet Japan from the late 90s... and it's also
Wolf Team's last non-Tales video game.
On August 5, 1999, in between the releases of the PS1 remake of
Tales of Phantasia in 1998 &
Tales of Eternia (i.e. "
Tales of Destiny II") in 2000, Wolf Team & Telenet teamed up one last time for
Cybernetic Empire, a "3D Action Adventure" game for the PlayStation that featured character designs by Akihito Yoshitomi, who at the time was serializing the manga
Eat-Man; Telenet often hired mangaka to do character designs for its games, like Nobuteru Yuki & Kazutoshi Yamane. Ironically, two months earlier, Konami's
Gungage came out on PS1 in Japan,
which also featured Yoshitomi designs, though Yoshitomi actually shares the copyright with Telenet's release.
Cybernetic Empire would be the last game to feature the Wolf Team logo on the cover & during start-up, though modified from its original design, but is almost never brought up when the studio is discussed, with most talk of Wolf Team being split between its early 90s output & its pre-buyout
Tales games. Is
Cybernetic Empire any good, and is it truly representative, in any way, of the old Wolf Team/Telenet days of yore during a post-
Tales time? Let's find out.