However... at least those games still came out!
Likely the most infamous example of real world tragedy affecting the release of a video game would have to be Propeller Arena: Aviation Battle Championship for the Sega Dreamcast. Developed by the legendary Sega AM2, produced by the iconic Yu Suzuki, & directed by Makoto Osaki (who directed Daytona USA 2 & would later direct Virtua Fighter 5), Propeller Arena was often seen at the time as a sort of sister game to Wow Entertainment/Sega AM1's Alien Front Online, as both were games designed primarily around online play with what was then a brand new concept for consoles: Real-Time Voice Chat via the Dreamcast's plug-in microphone, which debuted with Seaman. But where Alien Front Online was a tank combat game that was an expanded port of an arcade game, & only featured online play & voice chat via modem, Propeller Arena was all about aerial dogfighting & included support for the Dreamcast's rarely-used Broadband Adapter, which would make it the first console game to feature real-time voice chat over broadband, over a year before Microsoft launched Xbox Live in November 2002. Propeller Arena was showcased at E3 2001 that May, followed by a short postponement that meant that it would see release about a month after Alien Front Online's August 7 release in North America. Still, the game's development was 100% complete & Propeller Arena was all set for release in North America first on Wednesday, September 19, 2001...
You all know what happened a week prior to release.
On Tuesday, September 11, 2001, the Twin Towers of the World Trade Center were hit by two hijacked airliners, while on that same day a third plane crashed into the Pentagon & a fourth plane was prevented from hitting the Capitol Building by the self-sacrifice of the passengers on board, resulting in the plane crashing in an empty field in Pennsylvania. Needless to say, the idea of a game that's all about dogfighting no longer looked like something that made sense to release just eight days later, especially when one of the stages was a cityscape littered with skyscrapers that planes could crash into (though, being an arcade-style game, the buildings were indestructible). While it would have made sense for Sega to simply delay the release of Propeller Arena, there was another problem: Sega had already announced its plans to discontinue the Dreamcast & switch over to being a third-party company back in January. Only 12 more games would see release on the Dreamcast in North America, post-9/11, before everything came to an end, with the final game (NHL 2K2) coming out on February 12, 2002. In short, there was simply no way for Sega to just delay Propeller Arena, since by the time it wouldn't have felt as insensitive (even if the cityscape stage was removed) the Dreamcast would have been long dead; Europe's final games for the system were later that April, but even that wouldn't have been enough time. Now, sure, Japan would continue to see official Dreamcast releases up through 2007, & Sega's own final Dreamcast game (Puyo Puyo Fever) would be in 2004, but Propeller Arena was a game designed specifically for non-Japanese audiences and online play (which, by 2004, only Phantasy Star Online Ver. 2 still had servers up), so it's entirely possible that the game was simply never even intended for Japanese release, in general; also, there was some licensed music in the game, too.
It's now 2026, 25 years after 9/11 & the cancellation of Propeller Arena, which had long been leaked to the public online (multiple times over, including a build literally dated 9/11/2001) & even just earlier this year had its online functionality made operational for the first time ever by the fan community. While I can't really judge said online play functionality myself, as stuff like FlyCast & DCNet is admittedly beyond me, I can judge the rest of the game as it's been known (more or less) ever since the initial leaks, so let's see if the last-minute cancellation of Propeller Arena resulted in the loss of something special for the Dreamcast, or if it was for the best that it never actually came out.




