Previously on Prowling the Official Atari Jaguar Catalog:
"It should really say something that, despite launching nationwide in the US in May, followed by other regions over the next few months, the Atari Jaguar only saw a paltry three new releases over the next six months (plus one more that came out during the test market run)…Still, with actual next-gen competition now coming out in Japan, it's only a matter of time until Atari can no longer rely on marketing talk regarding 'Doing the Math'. Simply put, the games need to deliver."
(The original) Atari's final console was entering its first proper holiday season (i.e. not a test run) come the end of 1994, but prior to November 28 only had a mere eight games to its name, one of which was a pack-in. Luckily, things would change in literally the final 34 days of the year, as nine games would see release by the end of 1994, a little over doubling the Jaguar's total catalog to 17 games. Since we already covered Checkered Flag last time, that leaves eight games left to cover for 1994, so we'll be splitting them up. First up are the remaining two games that came out on November 28, as well as one that released later that same week on December 2, and the first of four games that came out the following week on December 9. Admittedly, the games we've covered so far have honestly been decent-at-worst & outstanding-at-best, for the most part, with only two that I can honestly say are just utter crap (Trevor McFur & Checkered Flag). So what do we have on the docket this time around?
*checks chronological list of Atari Jaguar games*
#$@!%
This game is so boring to look at via stills, so here's an image from the intro. |
Releasing alongside Checkered Flag on November 28, Club Drive is usually credited as having been developed internally at Atari Corporation, but from all accounts was actually developed by a lot of the same staff over at Rebellion Developments who worked on Alien vs. Predator; we won't see a true, 100% Atari-developed Jaguar game for a while still. Club Drive does seem to be a sort of spiritual successor to arcade games Hard Drivin' & Race Drivin' from 1989 & 1990, though those titles were from Atari Games, the other half of the original Atari, Inc. that Atari Corporation also spawned from. It should be noted that, despite having the same overall name & coming from the same overall company, Atari Games & Atari Corporation were two completely different entities with completely different owners come late 1994 (Time Warner & the Tramiel Family, respectively); yes, Atari had been an utter mess since the mid-80s. Regardless, I only bring up the Drivin' Series because Club Drive follows in a somewhat similar vein, i.e. a focus on driving a car (primarily from a first-person perspective) in a fully polygonal 3D environment. In terms of gameplay, you're given three modes: Collect, where you're tasked with collecting "Powerballs" as fast as you can (or the first to collect the quota, in multiplayer); Racing, where you have to reach checkpoints in order to fulfill a specific number of laps; & Tag, a multiplayer-only mode in which one player is "it" and the winner must avoid being "it" for the specified amount of time.
I'd argue that none of this really matters, though, because Club Drive is rather terrible... Though shockingly not as bad as I was expecting.