Founded on November 1, 1986 by Naotoshi Zin, Tokyo-based FromSoftware initially made its name as a developer of various business applications for mainframe computers, as well as agricultural applications like managing pig feeding. By the end of the early 90s "FromSoft" decided to transition over to game development, and eventually would "debut" with the release of King's Field for the PS1 on December 16, 1994. After two sequels to King's Field over the next two years (which were the two that saw release outside of Japan, albeit with altered numbering), FromSoftware would debut its fourth video game, Armored Core for the PS1, on July 10, 1997, with a sequel (Project Phantasma) coming out later that December. This would mark the start of FromSoftware's most successful & iconic series for the longest time, so much so that from 1997 to 2006 there was literally at least one Armored Core game released per year, with 2004 even seeing three released! It wouldn't be until Hidetaka Miyazaki truly made his mark with Demon's Souls on PS3 in 2009 that FromSoft had something that would actually surpass Armored Core, resulting in a stretch of time from 2014 to 2022 where the studio would make almost nothing but "Soulsbourne" games, i.e. titles made in the same (or at least very similar) vein as that of Demon's Souls; games of this type not made by FromSoftware are called "Soulslikes". The only exceptions would be a 3DS port of a 2010 Monster Hunter spin-off PSP game in 2015 & a PS VR adventure/horror game in 2018, though Soulsbourne games would still see release those same years.
However, and this is something that has often been lost on people over the past decade, there was so much more to FromSoftware than just Soulsbourne, Armored Core, & even King's Field.
Which one of these got an actual model kit? Hint: Not the one you're likely thinking of! |
Prior to Soulsbourne games making FromSoftware synonymous with dark fantasy (though the studio had always been known for that, since its very first game), the studio was actually more known as a studio that specialized in giant robots. In fact, FromSoft was so synonymous with mecha that it would also be hired to develop games based on other companies' IPs, namely Sunrise's Gundam Unicorn, Capcom's Steel Battalion (though the less said about that Kinect-only game, the better), & most notably Banpresto's crossover series Another Century's Episode/A.C.E. (though the less said about the PS3 game, the better). All that being said, though, it wasn't just Armored Core games & licensed IP titles that FromSoftware developed when it came to mecha, as there are four standalone games involving giant robots that came out in Japan between mid-1999 & mid-2006, i.e. Demon's Souls was only just barely starting development by the last one. Two of them (later three) would see international release, but most notably all of them came from different staff within FromSoftware, with very little carryover beyond some producers & music/sound staff member Kota Hoshino (who's still with FromSoft to this very day, but hasn't composed music for games since 2013), showing a remarkable amount of variety in style, tone, & execution within a shared overall concept of "giant robots". So, to mark FromSoftware's return to mecha with the release of Armored Core VI: Fires of Rubicon, let's take a look at what can be best described as the studio's "Un-Armored Cores".